You may wish to play with r_displayrefresh and also adjust your monitor to have black bars at the top and bottom so things arent distorted. Now, in any Quake3 engine game, RTCW, MoH, Quake3 (heh) just launch the game with +set r_mode 11 or type r_mode 11 then vid_restart at the console. I've been doing this for quite a while so I dont think there is any real risk involved, but dont come crying to me if your machine blows up and your wife leaves you.
Quake 3 widescreen install#
DOWNLOAD AND INSTALL THESE AT YOUR OWN RISK.
Quake 3 widescreen drivers#
Install those drivers and you'll be good to go.
![quake 3 widescreen quake 3 widescreen](https://i1.wp.com/www.play-old-pc-games.com/wp-content/uploads/2012/07/quake-3-settings.jpg)
INF file that comes with the package from NVidia. INF file to work with all NVidia cards, Just grab this and save it in to your extracted drivers directory, overwriting the. To simplify things for people who dont care how its done, I have modified the WinXP 23.11 NVidia drivers. Here's an example for TNT (NV4) owners, note that the NV4_Modes section will differ to say NV10, NV15, etc.
![quake 3 widescreen quake 3 widescreen](https://images.gamewatcherstatic.com/image/file/2/af/72152/q1.jpg)
Find the listing that points to the card you have, then make a copy of the 800圆00 resolution line directly below it and change that to say 856x480. Scroll down until you see the listings of resolutions and refresh rates, example: Extract your NVidia drivers with WinZip to a directory The only trick is getting your videocard to recognize the resolution correctly. I'm not talking about adjusting your FOV, but actual non-distorted widescreen mode. All Quake3 engine based games have the ability to play in widescreen letterbox mode. I didn't think there was a maximum FOV imposed in Q3A, and if so definitely not 120.Īny ideas? Like I said, increasing the FOV over 120 only has one effect, and that is making the equipped weapon drop further out of view until it is invisible.I finally got around to sharing this little trick with a friend the other night and thought a lot of you guys might enjoy it. I love how good it looks in this resolution and aspect ratio, but its hard to relearn a new FOV, even if it is only a little bit off from my target.
![quake 3 widescreen quake 3 widescreen](https://www.hdwallpapers.in/download/white_hair_jean_hd_genshin_impact-HD.jpg)
I've played with the same FOV the entire time I've played quake 3 arena (almost a decade). It's been very frustrating, I've looked for potential console commands that might be limiting the maximum FOV to no avail. I was wondering if any of the Q3A community here would be able to help me get past this barrier, as the FOV I need to establish in order to have a smooth transition from 4x3 to 16x9 is unattainable right now. Turns out that any FOV setting over 120 only makes my gun disappear more, the actual field of view stays the same as if it was still on 120. I set the fov to 124.6 and thought it was a little off still, so tried setting it a bit higher only to realize it wasnt changing a damn thing. I always used a fov of 110 with a resolution of 1024x768 (4x3 aspect ratio), and realized that by going to 16x9 this was bound to happen, so with a little math I calculated that I should set my new fov to 124.6 to be about equivalent to how I always had my FOV set. I just purchased my 1st widescreen monitor, set up quake3 to run in a custom resolution (1920x1080) and noticed that the fov was out of whack.